

LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogVoice:Warning: Failed to initialize voice interface LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. /./Engine/Binaries/ThirdParty/Steamworks/Steamv130/Win64/ or failed to load! LogOnline:Warning: Unable to load default OnlineSubsystem module Steam, using NULL interface LogOnline:Verbose: NULL: Created thread (ID:3688). LogOnline:Display: STEAM: Loading Steam SDK 1.30 LogOnline:Warning: STEAM: Steam SDK 1.30 libraries not present at. Log file open, 12/12/14 22:22:26 LogInit:Display: Running engine for game: Haiku LogInit: Version: 4.5.1-2336687+++depot+UE4-Releases+4.5 LogInit: API Version: 2326478 LogInit: Compiled (64-bit): 22:32:40 LogInit: Compiled with Visual C++: 5.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.5 LogInit: Command line: LogInit: Base directory: D:/Program Files/Unreal Engine/4.5/Engine/Binaries/Win64/ LogInit: Rocket: 1 LogTaskGraph: Started task graph with 3 named threads and 4 total threads. However, if I then try to create a new map or exit unreal, the engine crashes with exactly the same error. I have discovered that if I delete the Content/Maps folder then the project will load without a map loaded. Unhandled exception at 0x00007FFDEEAEB146 (UE4Editor-CoreUObject.dll) in UE4Editor.exe: 0xC0000005: Access violation reading location 0x0000011A00000000. However before the project finishes loading it crashes with the following error:



The project now builds in Visual Studio and starts loading up in the unreal engine. So I am trying to update my c++ unreal project from 4.4.3 to 4.5.1.
