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Sins of a solar empire planet types
Sins of a solar empire planet types






sins of a solar empire planet types

I like to fortify nearly all of my planets - but I know that players would just sweep it away. I, for example, like having a good defense up. Players mostly just ignore them, so they aren't even built any more. Right now, only the AI is a viable target for defenses. This could be really costly, but would grant security. Give players the option to collapse worm holes. Maybe this isn't that great, but it'd be an option. Placed inside the gravity well and having an immense firing range as well as power, creating a barrier the enemy would have to pass.ĥ.) Being able to fortify or 'shut down' worm holes Space Stations would be a great option for this role. It'd be great to be able to build defensive structures, i.e. Sadly, these are mostly gas giants and asteroid belts. Holding this point would give an immense advantage. I've often had a tactically priceless choke hold on my maps, a needle eye for the enemy. These paths should feel different depending on the chosen race.Ĥ.) Being able to fortify choke holds, even when they are not colonizable

sins of a solar empire planet types sins of a solar empire planet types

The player should be able to really choose a path in the tech trees, building a militarily, economically or culturally strong empire. This would work similiar with ship-to-ship, maybe with the boarding units inflicting massive damage if successful. sending troops onto planets could give a chance to 'destroy' and instantly capture it, depending on the level of the boarding units. and such a weeping when loosing the beloved admiral!Ĭertain ships should have ship-to-ground and ship-to-ship boarding abilities, e.g. This has been mentioned, but I find it really cool - it'd be great to have one's own Solar Macharius, residing in the best CAP, conquering entire systems. I've really not played that much, but there are some things that I've had in my head now and then.ġ.) Captial Ship Commanders and Fleet Commanders I realise there is research that can capture ships but most of the time during a battle i dont even realise i have.Īlso i would like to see a gravity well that is larger and can have a couple more colonizable planets in it, a bit more free space to roam around in. i'm talking delta, sqaure, defensive, offensive etc - remember homeworld anyone? it really bugs me when i have large battles and there is just a cluster of ships, it looks a mess.Īlong the same lines as homeworld, there was a ship (scavenger i think) that could capture ships (it took 3 or 4 to capture a large ship for example). What i would really like is the ability to have proper formations for my fleet other than the ones available at the mo. Well from what i've read so far on this thread, i like the idea of moons, a new race, mothership class ships, the idea of derelict ships/buildings that can be captured, repaired and then used (i know this can be done already to some extent with a mod), cloaking technology etc








Sins of a solar empire planet types